Route Builder
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Releases

Double Move Release

Prescription
6 × starts / side · 30 s restabout 7 min
Players
Solo
Equipment
Cones (recommended)

A step to one side, a big step and a head fake to the other, then back to the first side. Three beats, and it’s the third that releases.

Key points

  • The feint must last long enough for him to shift his weight; otherwise, it’s pointless.
  • The return is the fastest of the three moves.
  • Don't use it at the start of the game: it's worth it once he's seen the simple release.
  • In a group, with a ball: your partner throws to you as you come out of the break. Same movement, plus the catch.

Common mistakes

  • Chaining the three beats at the same speed, which commits no one.
  • Losing two yards of depth on the feint.

Demonstrations

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