Route Builder
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The slot receiver route tree

WR EXTLINE OF SCRIMMAGEQB

Option / Choice selected, depth: 6 to 8 yards.

TWO OPEN SIDESNO SIDELINE TO CLOSE YOU OFF

NO NUMBERSTHESE ROUTES ARE CALLED BY NAME

The numbers from 0 to 9 do not depend on where you line up: a slant is still a 2 from the slot. These routes have no number because no playbook assigns them one; they are called by name.

Shallow / Drag

crosses the field
Depth2 to 3 yards

Cross the whole formation flat, under the linebackers. This route gets the ball into your hands at full speed; the rest happens after the catch.

The key point

Cross while accelerating. A shallow run at walking pace lets the linebacker follow you with his eyes and meet you at the ball.

Stick

stops in place
Depth5 to 6 yards

Push to first-down depth and turn in the hole of the zone. Against man coverage, do not stop: break back toward the sideline.

The key point

Your route changes according to what the defender does, and that decision happens while you are climbing, not when you arrive: sit against zone, break out against man.

Whip / Return

breaks outside
Depth5 to 6 yards

Start like a Slant, plant on the third step, and return toward the sideline. The defender has already turned his hips inside and cannot follow you back.

The key point

The Slant must be real. If you do not make the defender bite inside, the return opens nothing and wastes two steps.

Pivot

breaks inside
Depth5 to 6 yards

The reverse of a Whip: start toward the sideline, push off the outside foot, and head back toward the middle. It is deadly against a defender jumping outside releases.

The key point

This is a double move, not a quick route. Sell the out long enough to make the defender open up; otherwise you run behind a defender you never moved.

Option / Choice

breaks both ways
Depth6 to 8 yards

Push vertically and cut toward the side the defender gives you. The route is not chosen in the huddle: it is chosen from the defender's position when you reach him.

The key point

The quarterback reads the same defender at the same moment. If you do not read the same thing, the option is not a free route, it is an interception.

Angle

breaks inside
Depth5 then 8 yards

Start outside as if you were running an Out, then cut on an angle toward the middle behind the linebacker who followed you. This is the Texas-concept route.

The key point

Read the middle linebacker. If he stays in the middle hole, keep your angle tight, almost vertical. The farther inside he is, the more you must push up before cutting.

Dig

crosses the field
Depth10 to 15 yards

Make a sharp 90-degree break and cross the middle. From the slot you arrive faster than from outside, but you also arrive before the help does.

The key point

Keep speed through the cross. On a slowed Dig in the middle, the safety decides the end of the play, not you.

Seam

breaks inside
Depthunlimited

Push straight up the seam between the linebackers and safeties. Against two-high safeties, bend toward the middle; against one, stay vertical.

The key point

This is not a Go. Count the safeties around ten yards: their number alone decides whether you bend the route.

Bench / Corner

breaks outside
Depth10 to 12 yards

Push vertically, then head at 45 degrees toward the sideline corner. From the slot, attack a defender with no outside help: it is a long path, but an open one.

The key point

Cross the safety's face before the break. Break too early and you run directly to the only defender who can catch you.

Wheel

breaks outside
Depth2 yards then unlimited

Start flat toward the sideline, then turn up the boundary. This punishes a linebacker assigned to follow you: he can stay with you for three yards, not forty.

The key point

Stay wide as you turn upfield. If you drift inside, you fall back into the safety's help and crowd the outside receiver's route.

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