Route Builder
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Catching

Jump Ball 1v1

Prescription
4 × duels / side · 60 s restabout 8 min
Players
3 minimum
Equipment
Football

A high ball thrown between two players who fight for it. The one who gets up first wins, not the tallest: the timing of your takeoff decides it, and it can be trained.

Related routes

Key points

  • Go after the ball upward AND forward; never jump straight up in place.
  • The outside arm reaches for the ball; the inside arm holds its position.
  • Eight one-on-one drills, four on each side; switch roles each time.

Common mistakes

  • Jumping too early and coming down as the ball arrives.
  • Pushing the other player instead of getting up faster than him.

Demonstrations

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Related drills

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LEVELS : Intermediate · Advanced

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